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02:25
Wheel World - Vineyards SFX example
A short example of the environmental and bike audio in the vineyards area of Wheel World's first biome, Tramonto. There are two subsequent videos in the playlist to show a little more from under the hood in FMOD
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00:26
Wheel World - Vineyards field audio variation example
A short video showcasing the different combinations for the field audio in the Vineyards section of Wheel World's first biome. We used a Zone system in Unity to populate different instances of these kinds of events to make the world feel vibrant and alive with scattered positional audio.
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00:51
Wheel World - Bike Audio basic tour
A short video showcasing the basics of the audio engine I created for the bike audio in Wheel World. There are other parameters for more niche scenarios that I’ll make another video to demonstrate.
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01:44
Thomas Hoey - Sound Design & Music Showreel 2021
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04:33
Aquamarine - Generative Music
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02:01
Silent Earth - Generative Music
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